Last week was my first chance to ride the Eclipse at Gröna Lund. As I came back for a second ride, I mentioned in the queue that we were in the most roller-coaster dense amusement park in the world. Encouraged by interest, I also told the story of how the Vilda musen roller coaster was built into the structure of the classic Jetline ride, and how a laser measurements from the Free fall drop tower was used to get the 3D data from the pre-CAD coaster to feed into CAD for the new construction drawings. The story is beautifully told at the German www-site Coasters and More. However, I think that one of the most surprising aspects of that story is that no trace of it can be found at the Gröna Lund www site.
Is amusement park technology uninteresting?
Technology lies at the heart of exciting experiences in the amusement park, creating tensions between magic and reality, between the experiences of eyes and body, danger and safety. The unusual motions of the rides challenges our views of what is actually possible, in the real, physical world.
From discussions in amusement park queues I know that many riders are interested, e.g. in how trains are accelerated, prevented from running into each other and brought to a stop at the end of the ride, how many g’s you are exposed to during different parts of the ride, the shape of loops, safety aspects of “what happens if …” and much more. I have also stood with friends in the queue for Balder at Liseberg, showing accelerometer and rotation data for the ride – and discovered a cluster of queuers listening in and wanting to have a look.
Sometimes aspects of technology in connection is presented in connection with the opening of new rides – only to disappear in the next release of the park www-site. This happened e.g. to presentation of the launch technology for the ride Kanonen at Liseberg. Again Coasters and More remains a useful source.
Amusement parks as a learning environments
Although the primary mission of amusement parks is clearly not to communicate science and technology, parks abound with full-scale implementations of idealised motions, where the whole body feels the forces connected with acceleration, and technological solutions achieve the motions while keeping riders safe.
Young people enjoy amusement parks – and are often surprised to learn that math, science and technology are involved. Like science centres, amusement parks can be used for field trips to learn more about math, science and technology in enjoyable settings. These learning opportunities are often neglected – but not for participants in amusement park physics or science days, e.g. the 500 students and their teachers who come to Liseberg tomorrow to study physics in selected rides.