Surely, you don’t expect this to be science?

easVisiting the EAS 2015 trade show in Göteborg last week made me reflect back on Supercomputing ‘95 in San Diego that I visited as part of the Swedish council for high-performance computing. There were large similarities: Byers, vendors and users getting together for a show of spectacularly large and expensive high-tech machines and also watch curiously to see what buyer is talking closely to what seller – although during SC95, the machines were supercomputers, not carousels and roller coasters. Both trade shows featured fast-driving cars or airplanes – the movie and gaming industry have a long tradition of using computing power, although at SC95, the cars or airplanes were likely to be accompanied by a visualization of the flow, e.g. in a numerical windtunnel.

The EAS ice sculpture in the entrance to the opening reception at Liseberg reminded also me of similar sculpture at a Cray party. During that party the guests wore blinking buttons showing the new hypercube T3E architecture – and in the EAS opening reception, the participants wore Liseberg rabbit ears.

Although there are many similarities, there are also differences that can probably be ascribed to the different characters of the relations to their user bases, but also to different relations to science, technology and education.

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From VR caves to augmented roller coaster reality

VRcoasterThe tradeshow floor of the Euro Attractions Show, EAS 2015, that took place in Gothenburg 6-8 October, featured many examples of how the 3D and Virtual Reality techniques have developed. Most easily visible were the large number of fast cars and shooting attractions. Gaming, weather forecasts and movies remain among the uses that push the requirements for computing capacity. The incredible increase in computing power, is illustrated e.g. in the TOP500 list of the world’s fastest computers. This development makes possible better and better calculations, e.g. for roller coasters, but also enables completely new applications, where creativity combines advanced technologies from very different fields, such as the VR coaster where Augmented Reality meets real roller coasters. Continue reading